The creators of Call Of Duty worked on today’s subject of our review. Knowing that each team has a special and unique style, one could expect either another step on the old rake, or innovation. As a result, both theories were confirmed.
Ocean’s One Girlfriend
The premise is far from trivial: Charles Deckard, a professional art thief, comes to an exhibition at the Museum of New York through the “service entrance”. In one of the rooms, the famous Pandora’s Box is preparing to appear before people, but Deckard is more interested in gold and diamonds, which, logically, should be inside the exhibit. Having used a special key, the unlucky criminal receives a through wound to the hand and, in addition, a catastrophe – lightning strikes from the Box, the earth cracks, and creatures of titanic proportions begin to walk the streets.
Actually, here control passes to the https://casinoallbritish.co.uk/withdrawal/ user, showing what “from the creators of Call Of Duty” is. Like his colleagues from games about the Second World War, Deckard does not really know how to unlock doors with his hands, so he waits for the mercy of His Majesty the script – he throws especially heavy cars aside, destroys boxes blocking the way and gives birth to aggressive monsters out of nowhere. So we are assigned, rather, the role of a spectator: shoot when told, use your brains on command and don’t slow down, because, secretly, the respawn is endless.
Typical for the series Call Of Duty "wooden" gameplay brightens up the epicness of what is happening (although sometimes it lacks polish). Just a couple of minutes after the start, we are already watching New York beating in agony, filled with griffins and colossi assembled from metal. Every now and then we turn the valves to cut off the gas supply, we rush through the street filled with cars, we dodge subway cars… But we remember the inviolability of the script – sometimes we really lack the opportunity to somehow interrupt the series of murders of all the security guards and police officers we meet. Said a few words, opened the door – eaten, bring in the next one. It’s about the old rake.
Second noticeable drawback Legendary – too much contrast levels. No, upon entering the next door, we will not suddenly find ourselves in Antarctica, but after a brisk run through the destroyed building, we really want to continue the banquet. But instead they give us a gray dark warehouse full of containers with blurry textures and constantly respawning monsters. Only the music does not change – leisurely rock with a clear attraction to percussion instruments.
By the way, about monsters and methods of exterminating them. Like any self-respecting action movie, Legendary has a distinctive feature: at the very beginning of his adventures, Deckard acquires a mark on his hand that allows him to absorb clouds of energy scattered throughout the levels. They replace both first aid kits and weapons. The enemies bit me painfully? Hold the "F" key and the hero will restore health. Surrounded? Quickly press the same key twice – the besiegers will scatter to the sides.
But shooting here is boring. Weapons – pistols and machine guns – do not like to make loud sounds and gush with special effects, clicking discreetly with each trigger pull. At the same time, even at the easy difficulty level, a whole clip is spent on one monster, which is why the battles seem frankly drawn out.
Although, even in this case, there is a funny “trick” that allows you to deal with adversaries easily and simply: every resident of Pandora’s Box has a dislike for things that are quite everyday for people, and what. For example, after shooting a fire hose, you can safely hide your firearm assistants in a warm holster, because after a few seconds the soaked opponents themselves will turn into dust.
Generally Legendary – decent shooter. This is not a blockbuster with three "A", but a completely viable project, slightly spoiled by boring levels, lack of physics and a very modest development of Call Of Duty ideas.
Pros: epic scenes; good atmosphere.
Cons: insufficiently developed graphics; boring puzzles.